Pirlipopox

Feyblooded

1. Luck of Heroes +1d4
2. Sly Fortune (complete scoundrel)
3. Entropic Shield 1/day
4. Unearthly grace (max +1)
5. Luck of Heroes +1d6
6. Invisibility 1/day
7. Magical Fortune (complete scoundrel)
8. Unearthly grace (max +2)
9. Glibness 1/day
10. Luck of Heroes +1d8
11. Unearthly grace (max +3)
12. Unbelievable luck (complete scoundrel)
13. Feeble Mind 1/day
14. Entropic Shield 1/day
15. Luck of Heroes +1d10
16. Unearthly grace (max +4)
17. Mislead 1/day
18. Dream 1/day
19. Luck of Heroes 1d12
20. Unearthly grace (max +5)

Luck of Heroes: The character has an uncanny knack for turning a failure into a success by the sheer force of his luck, and as such gains the listed luck die to be used once per day. After the character makes any d20 roll but before he knows whether the outcome is a success or failure, he may choose to add one (and only one) of his luck dice to the roll.

For example, a 6th-level rolls an 11 on an attack roll; he wants to make sure he hits his opponent, so he rolls his d6 luck die and adds the result, a 3, for a total of 14. The GM tells him that he misses, and the luck die has been used for the day. He may not use his remaining luck die, a d4, to affect the roll. However, he may use the d4 the next round or even, if he has multiple attacks, on his second attack in the same round.

Unearthly Grace (Su): For the feyblooded, the concept of self and spirit are intrinsically tied to their power. Each time this ability is gained, the feyblooded may choose either her AC, one of her saving throws, or Dexterity checks (including intiative rolls). She gains a divine bonus equal to her Charisma modifier (up to the maximum listed) to the chosen character trait. Once her Charisma modifier is added to a trait, the same cannot be chose again and the bonus can not be later increased.

For instance, a 4th-level feyblooded with a Charisma of 13 chooses to apply the unearthly grace ability to her Will save, which gains a +1 insight bonus. When she reaches 8th level, the feyblooded decides to use her ability score increase to raise her Charisma score to 14. This means that when she applies unearthly grace to another character trait it gains a +2 insight bonus. In any case, regardless of the Charisma score’s increase, the insight bonus to her Will save does not increase beyond the initial bonus granted.

Magical fortune : Character gains one more luck reroll per day. You can expend one luck reroll to the damage of a spell you’ve just cast. You can expend two luck rerolls to reroll a caster level check.

Miss Chance (Su): Whether through turning at just the right moment, lucky gusts of wind, or minor inconveniences distracting his attackers, the charactercharacter is occasionally able to dodge attacks that should otherwise have hit him. He gains the listed miss chance (similar to the effects of concealment) against all attacks for which the attacker must make an attack roll.

Sly Fortune : Character gains one more luck reroll per day. You can expend one luck reroll to reroll a Hide, Move silently or Tumble check.

Unbelievable luck : Character gains two more luck rerolls per day. As long as the character still has he gains a +2 bonus on the worst of his save.

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