Corde

Demonbane

1. Sense the Demonic 15’

2. Without Fear

3. Sense the Demonic 20’

4. Track the Spoor

5. Sense the Demonic 25’

6. Strike True

7. Sense the Demonic 30’

8. Indomitable Will

9. Sense the Demonic 35’

10. Stand against the demons

11. Sense the Demonic 40’

12. Strike True

13. Sense the Demonic 45’

14. Indomitable Will

15. Sense the Demonic 50’

16. See True Form

17. Sense the Demonic 55’

18. Strike True

19. Sense the Demonic 60’

20. Living Bane

Indomitable Will: Years of experience hunting the demonic has hardened the Demonbane’s mind to their dark influence. The Demonbane receives a +4 to Will saves against demonic/evil outsider mental attacks at 8th level and +8 at 14th level.

Stand against the demons : Being used to the foul ways of the creatres of Valhedar, the Demonbane gains the ability to ward his allies against their treachery. He may cast Magic circle against evil 1 + Cha Bonus/Day.

Living Bane: The Demonbane has become the scourge of the demonic able to use any weapon to inflict tremendous damage on dmons. The Demonbane becomes a living weapon against demons/evil outsiders. Any weapon he uses is considered a bane weapon when used against demons/evil outsiders.

See True Form: Years of hunting the demonic have sharpened the Demonbane’s mind and eyes, easily seeing through the tricks they use to hide their true forms. The Demonbane is immune to the illusions and transformations (alter self, mirror image, etc) cast by demons/evil outsiders and sees them in their true form.

Sense the Demonic: To a Demonbane, the presence of the demonic is like a foul stench that fills the air. The Demonbane can sense the presence of demons/evil outsider at 15 ft. The detection distance increases by 5 feet every other level. This is not an automatic ability and does require concentration. Using this ability requires a successful spot check (DC 10 + 1 per HD of the demon/evil outsider), which does not provoke an attack of opportunity. The Demonbane senses the presence of all demons/outsiders for which he exceeds the DC of the check.

Strike True: A Demonbane is born with the ability to find weakness in even the strongest demons. Demonbane strikes are especially lethal, ignoring DR5 of demons/evil outsiders at level 6, DR10 at level 12, and DR15 at level 18. The Demonbane is not limited in what type of weapon he uses (does not have to be silver or good aligned).

Track the Spoor: Through seemingly trackless jungle or rock-strewn ground, the Demonbane can follow the trail of the demonic that no others can see. The Demonbane can sense the spoor of demons/evil outsiders and track them as if he had the track feat.

Without Fear: A Demonbane does not fear his own death and will not allow fear to control his actions. The Demonbane is immune to fear generated by demons/evil outsiders.

4 commentaires

  1. Bane Weapon

    A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the bane quality upon their ammunition.

  2. Hummm. Bonne question mais Corde ne le sait pas. Les démons sans doute, il en a la preuve. Pour le reste, c’est un grand mystère. Il lui faudra tester j’imagine.

  3. Ben en fait rien, c’est juste pour avoir l’info a porté de main en cas de contestation du MJ. 😉

    Par contre j’ai une question: puis-je avoir une liste de ce qui est compris dans outsiders dans les Chroniques d’Eadar? Ca peut être utile…

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