Healer
1 Cure light wounds 1/day
2 Restoration, lesser 1/day
3 Cure light wounds 2/day
4 Cure moderate wounds 1/day
5 Remove disease 1/day
6 Cure moderate wounds 2/day
7 Cure serious wounds 1/day
8 Remove blindness/deafness
9 Cure serious wounds 2/day
10 Cure critical wounds 1/day
11 Neutralize poison 1/day
12 Cure critical wounds 2/day
13 Cure light wounds, mass 1/day
14 Restoration 1/day
15 Cure light wounds, mass 2/day
16 Heal 1/day
17 Restoration 2/day
18 Heal 2/day
19 Regenerate 1/day
20 Raise dead 1/day
Raise Dead (Sp): As the spell, except that the character to be raised must have been dead for no more than 1 minute per character level of the healer.